Ulfen Guard Dedication Feat 2
Source Pathfinder Lost Omens Shining Kingdoms
Prerequisites member of the Ulfen Guard, trained in Athletics and Intimidation
Access At least one of your parents is Ulfen.
Central to your Ulfen Guard training is the ability to protect an ally. You gain the Additional Lore skill feat for Warfare Lore. If you were already trained in Warfare Lore, you also become trained in a Lore skill of your choice. You gain the Designate Ally action.
It's anathema for you to abandon your designated ally or allow your designated ally to die when you can prevent it. If you violate this anathema, you lose the ability to Designate Ally and any feats that use this ability until you spend 1 day of downtime reaffirming your dedication to your allies.
Founded by Hyrotte I in 3129 ar, the Ulfen Guard is loyal to the Primogen Crown only, a promise upheld by a member's dedication to their principals. Other than being responsible for the Grand Princess's safety, Ulfen Guards also occasionally take on missions, open and secretive, on the Grand Princess's orders.
Additional Feats: 4th Reactive Striker; 8th Guardian's Deflection, Shield Warden
Ulfen Guard Dedication Feat 2
Prerequisites member of the Ulfen Guard, trained in Athletics and Intimidation
Access At least one of your parents is Ulfen.
Central to your Ulfen Guard training is the ability to protect an ally. You gain the Additional Lore skill feat for Warfare Lore. If you were already trained in Warfare Lore, you also become trained in a Lore skill of your choice. You gain the Designate Ally action.
It's anathema for you to abandon your designated ally or allow your designated ally to die when you can prevent it. If you violate this anathema, you lose the ability to Designate Ally and any feats that use this ability until you spend 1 day of downtime reaffirming your dedication to your allies.
Source: Pathfinder Lost Omens Shining Kingdoms
Defender's Grit Feat 4
Source: Pathfinder Lost Omens Shining Kingdoms
Guard's Fury Feat 4
Source: Pathfinder Lost Omens Shining Kingdoms
Guarded Mind Feat 6
Source: Pathfinder Lost Omens Shining Kingdoms
Wounded Party Feat 6
Source: Pathfinder Lost Omens Shining Kingdoms
Tight Follower Feat 8
Source: Pathfinder Lost Omens Shining Kingdoms
Protective Strike Feat 10
Source: Pathfinder Lost Omens Shining Kingdoms
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.