Turpin Rowe Lumberjack Dedication Feat 2
Source Pathfinder #153: Life's Long Shadows
Prerequisites trained in Survival
Access You must befriend at least one Turpin Rowe logger.
Your logging training has made you intimately familiar with all aspects of forestry, and you have trained extensively to reach around trees and utilize their bulk to your advantage. You become trained in Milling Lore and Forest Lore, or an expert if you were already trained. You can always Take Cover when you are within forest terrain to gain cover, even if you're not next to an obstacle you can Take Cover behind. In addition, any enemy who gains standard cover from a tree gains only lesser cover against your attacks (or only standard cover, if the enemy otherwise gains greater cover).
You are a feller of trees and a skilled axe wielder, trained in the art of forestry by the hard-working loggers of Turpin Rowe.
Turpin Rowe Lumberjack Dedication Feat 2
Prerequisites trained in Survival
Access You must befriend at least one Turpin Rowe logger.
Your logging training has made you intimately familiar with all aspects of forestry, and you have trained extensively to reach around trees and utilize their bulk to your advantage. You become trained in Milling Lore and Forest Lore, or an expert if you were already trained. You can always Take Cover when you are within forest terrain to gain cover, even if you're not next to an obstacle you can Take Cover behind. In addition, any enemy who gains standard cover from a tree gains only lesser cover against your attacks (or only standard cover, if the enemy otherwise gains greater cover).
Source: Pathfinder #153: Life's Long Shadows
Axe Climber Feat 4
Source: Pathfinder #153: Life's Long Shadows
Log Roll Feat 4
Source: Pathfinder #153: Life's Long Shadows
Axe Thrower Feat 6
Source: Pathfinder #153: Life's Long Shadows
Widen the Gap Feat 10
Source: Pathfinder #153: Life's Long Shadows
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.