Tunnel Roll
Feat 5
Source Pathfinder Howl of the Wild
You can more easily navigate underground tunnels by rolling up into a ball. You roll up and move up to four times your Speed in a straight line down an incline. If you reach the bottom of the incline or hit an obstacle during this first turn of movement, you stop rolling. Otherwise, you automatically keep rolling at this Speed during subsequent turns until you hit the bottom of the incline or an obstacle ends this movement (which can happen in the middle of your turn). You're Slowed 2 each turn after the first that you keep rolling; if you hit an obstacle on a turn after the first, you and the obstacle both take 4d6 bludgeoning damage, and you stop rolling.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MoveAn action with this trait involves moving from one space to another.
SurkiSurkis are a subterranean insectile ancestry that absorb ambient magic and evolve unique adaptations.