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To War! Three ActionsFeat 16


Mythic
Source Pathfinder War of Immortals
Prerequisites Apocalypse Rider Dedication

Frequency once per 10 minutes

Requirements You are riding your apocalypse mount.


You inspire your allies to greater battle prowess while trampling enemies in your way. You Command your apocalypse mount to Stride up to twice its Speed (or to Burrow, Climb, Fly, or Swim, if it has the corresponding movement type), moving through the space of any foes in your path up to one size smaller than your apocalypse mount. Your mount deals damage equal to one of its unarmed attack Strikes to each creature whose space you move through (reflex save against your apocalypse mount's Athletics DC). On a critical failure, the creature also becomes Off-Guard until the end of your next turn. You can damage a given creature only once during this movement.

In addition, all allies who witnessed your charge gain a number of temporary Hit Points equal to your level and a +2 status bonus to damage against any foe damaged by your apocalypse mount this round. This has the visual trait. These benefits last until the end of your next turn.

Effect: To War!


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.