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Time Mage Dedication Feat 6


UncommonArchetypeDedication
Source Pathfinder Dark Archive (Remastered)
Prerequisites You have a spellcasting class feature.

You might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand. As some of your future knowledge leaks back to your present self, you gain the Delay Consequence domain spell. You can Refocus by revisiting moments from your past and contemplating futures yet to come. If you already knew delay consequence from a feat or ability that allows you to gain your choice of domain spell, such as the Domain Initiate feat, then when you take Time Mage Dedication, you can retrain that option to select a different domain spell instead as your personal timeline rearranges itself. You also gain Time Sense as an innate cantrip usable at will. This innate spell and your focus spells from the time mage archetype are of the same tradition as the spells you used to meet the archetype's prerequisites.

Magic leaves its brand on those who practice it. The veteran pyromancer bears the scorch marks of lessons learned. The archdruid grows to resemble plants or animals in their domain or grove. The professional reanimator can never quite cover up the stench of their grim work.

The mark left by the practice of time magic is less obvious but no less indelible. With other disciplines, the marks of experience accumulate as magic is learned, creating an equilibrium of sorts between the exercise of power and the necessary consequences. Time magic suffers no such limitations of cause and effect. Distortions and anachronistic thoughts echo back throughout a time mage's entire life, providing a nonlinear perspective that others can find distracting or even alien. The threat of creating a paradox is ever looming. Many a reckless time mage has inadvertently erased themselves from existence, glimpsed a future they now have no choice but to enact, or attracted the attentions of temporal creatures, such as iriis or siktemporas.

For these reasons, most mages merely dabble in time magic, learning a spell or two here and there. Despite the dangers, a brave few embrace the discipline, for it offers the allure of changing what was and controlling what will be.

Additional Feats: 10th Read Disaster; 16th Plot the Future; 20th Echoing Spell

Time Mage Dedication Feat 6

Prerequisites You have a spellcasting class feature.


You might be a novice in the temporal arts now, but in the future, you'll hold time in the palm of your hand. As some of your future knowledge leaks back to your present self, you gain the Delay Consequence domain spell. It costs 1 Focus Point to cast a focus spell. This feat grants a focus pool of 1 Focus Point that you can recover by using the Refocus activity to revisit moments from your past and contemplate futures yet to come. If you already knew delay consequence from a feat or ability that allows you to gain your choice of domain spell, such as Domain Initiate, then when you take this feat, you can retrain that option to gain a different domain spell instead as your personal timeline rearranges itself. You also gain Time Sense as an innate cantrip usable at will. This innate spell and your focus spells from the time mage archetype are of the same tradition as the spells you used to meet the archetype's prerequisites.

Source: Pathfinder Dark Archive

Chronocognizance Feat 7

Source: Pathfinder Dark Archive

Chronomancer's Secrets Feat 8

Source: Pathfinder Dark Archive

Future Spell Learning Feat 8

Source: Pathfinder Dark Archive

What Could Have Been Feat 8

Source: Pathfinder Dark Archive

Into the Future Feat 10

Source: Pathfinder Dark Archive

Purge of Moments Feat 16

Source: Pathfinder Dark Archive

Timeline-Splitting Spell Feat 18

Source: Pathfinder Dark Archive


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.