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Think Twice ReactionFeat 14


AuditoryConcentrateEmotionFearFighterGunslingerMental
Source Pathfinder Lost Omens High Seas
Prerequisites expert in Intimidation

Trigger A creature that's frightened targets you with an attack.


You make a sudden threat toward a creature about to attack you that makes them flinch, throwing off their aim. You gain a +4 circumstance bonus to AC against the triggering attack. This reaction can't be triggered by the same creature again for 1 day.


Special If you have Intimidating Glare, when you use this feat, you can have it lose the auditory trait and gain the visual trait.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Fighter

This indicates abilities from the fighter class.

Gunslinger

This indicates abilities from the gunslinger class.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.