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Tears of Pearl Two ActionsFeat 9


EmotionManipulateMentalMerfolkPrimalVisual
Source Pathfinder Howl of the Wild

Frequency once per day


You weep, and your tears become gleaming pearls as they fall to the ground, so beautiful others can't help but grab at them. All creatures adjacent to you must attempt a will save against the higher of your class DC or spell DC. The pearls dissolve at the start of your next turn, turning into salt water.


Critical Success The target is unaffected.

Success The target is Slowed 1 until the start of your next turn as it covets the pearls or reaches for them.

Failure The target is slowed 1 until the start of your next turn as it grabs for the pearls, and if it doesn't have a free hand (or similar appendage), it must spend its first action on its next turn to Release one item it's holding.

Critical Failure As failure, but the target is Slowed 2 instead of slowed 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Merfolk

These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Visual

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.