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Talisman Dabbler Dedication Feat 2


Archetype​Dedication​
Source Pathfinder Player Core 2

You are trained in the use of talismans and similar magical paraphernalia. This training might have occurred in a formal classroom or been an accumulation of folk magic picked up over time. You can craft talismans and know the formulas for all common talismans of your level or lower. You remember talisman formulas and don't need a formula book for them.

Additionally, you carry a vast collection of magical baubles you can turn into temporary talismans. Each day during your daily preparations, you can make two talismans with an item level no higher than half your level. You must know each talisman's formula. A talisman created this way is a temporary item and loses its magic the next time you make your daily preparations if you haven't already used it. Any saving throw DC required by a temporary talisman you create uses the highest of your class DC, spell DC, or the talisman's DC.

Finally, when you Affix a Talisman, you can (in any combination) affix or remove up to four talismans in the 10-minute span.

The classic idea of magic is that of a hoary wizard, poring over a crumbling book of spells as years pass. But magic is so much more than that—it's thought, will, and action, and with the right talismans, you can make even the cut of a sword a deeply magical act. This all hinges on the small magical talismans you affix to your gear. You know how to make and use the perfect talisman for any job. The utility of talismans seems endless. They can help swords to swing harder, shields to block better, grant a burst of speed in a desperate situation, and even save one from a lethal fall. This all excites you, but no more than exploring just how far you can push your talent. What are the true limits of these baubles? You've heard rumors and tales of great dabblers like yourself mastering the art of creating and affixing fantastical magical memorabilia. Some say that these great sages have found a way to affix multiple talismans to a single object, circumventing the most fundamental limitation of the art. Whether you were formally trained or picked up the skill as a hobby, your talent is undeniable, and the usefulness of talismans is apparent. Take advantage of every ounce of magic you can manipulate and master these mystical trinkets.

Talisman Dabbler Dedication Feat 2

You are trained in the use of talismans and similar magical paraphernalia. This training might have occurred in a formal classroom or been an accumulation of folk magic picked up over time. You can craft talismans and know the formulas for all common talismans of your level or lower. You remember talisman formulas and don't need a formula book for them.

Additionally, you carry a vast collection of magical baubles you can turn into temporary talismans. Each day during your daily preparations, you can make two talismans with an item level no higher than half your level. You must know each talisman's formula. A talisman created this way is a temporary item and loses its magic the next time you make your daily preparations if you haven't already used it. Any saving throw DC required by a temporary talisman you create uses the highest of your class DC, spell DC, or the talisman's DC.

Finally, when you Affix a Talisman, you can (in any combination) affix or remove up to four talismans in the 10-minute span.

Source: Pathfinder Player Core 2

Quick Fix Feat 4

Source: Pathfinder Player Core 2

Deeper Dabbler Feat 8

Source: Pathfinder Player Core 2

Talismanic Sage Feat 14

Source: Pathfinder Player Core 2


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.