Swordmaster Dedication Feat 6
Source Pathfinder Lost Omens Character Guide
Prerequisites Strength, Dexterity, or Constitution +2, member of the Pathfinder Society affiliated with the School of Swords
Your Swords training taught you to never lose hold of your weapon. You gain a +2 circumstance bonus to your Reflex DC when foes attempt to Disarm you. If you have the Deft Cooperation feat and critically succeed on a check to Aid an ally's attack roll or skill check, you gain a +2 circumstance bonus from Deft Cooperation (instead of a +1 bonus) the first time you attempt an attack roll or attempt a skill check where the bonus would apply.
Though the ultimate goal of the Pathfinder society is to learn, knowledge cannot be spread if those who discover it fail to come back alive. The Master of Swords teaches recruits to survive, to defend other Pathfinders, and to defeat the Society's enemies. The swordmaster embodies these skills, focusing on practicality and ignoring ideals or methods that interfere with their ability to overcome any challenge.
Pathfinder Society Archetypes
The following archetypes are uncommon, but are available to members of the Pathfinder Society. Qualifying characters with the archetype can select one of these dedication feats even if they have not gained three feats from the Pathfinder Agent archetype, and each of these archetypes' feats fulfills the Pathfinder Agent Dedication's special requirement despite not being from the Pathfinder agent archetype.
Swordmaster Dedication Feat 6
Prerequisites Strength, Dexterity, or Constitution +2, member of the Pathfinder Society affiliated with the School of Swords
Your Swords training taught you to never lose hold of your weapon. You gain a +2 circumstance bonus to your Reflex DC when foes attempt to Disarm you. If you have the Deft Cooperation feat and critically succeed on a check to Aid an ally's attack roll or skill check, you gain a +2 circumstance bonus from Deft Cooperation (instead of a +1 bonus) the first time you attempt an attack roll or attempt a skill check where the bonus would apply.
Source: Pathfinder Lost Omens Character Guide
Improvised Crafting Feat 8
Source: Pathfinder Lost Omens Pathfinder Society Guide
Physical Training Feat 8
Source: Pathfinder Lost Omens Pathfinder Society Guide
Protect Ally Feat 8
Source: Pathfinder Lost Omens Pathfinder Society Guide
Quick Stow (Swordmaster) Feat 8
Source: Pathfinder Lost Omens Pathfinder Society Guide
Reflexive Grip Feat 8
Source: Pathfinder Lost Omens Pathfinder Society Guide
Armored Rest Feat 10
Source: Pathfinder Lost Omens Pathfinder Society Guide
Harrying Strike Feat 10
Source: Pathfinder Lost Omens Character Guide
Martial Exercise Feat 10
Source: Pathfinder Lost Omens Pathfinder Society Guide
Practiced Defender Feat 10
Source: Pathfinder Lost Omens Pathfinder Society Guide
Emergency Medical Assistance Feat 12
Source: Pathfinder Lost Omens Pathfinder Society Guide
Recollect Studies Feat 12
Source: Pathfinder Lost Omens Pathfinder Society Guide
Rugged Survivalist Feat 12
Source: Pathfinder Lost Omens Pathfinder Society Guide
Shoulder Catastrophe Feat 12
Source: Pathfinder Lost Omens Character Guide
Tense Negotiator Feat 12
Source: Pathfinder Lost Omens Pathfinder Society Guide
Armored Exercise Feat 14
Source: Pathfinder Lost Omens Pathfinder Society Guide
Death's Door Feat 14
Source: Pathfinder Lost Omens Character Guide
Forceful Shot Feat 14
Source: Pathfinder Lost Omens Pathfinder Society Guide
Focus Ally Feat 16
Source: Pathfinder Lost Omens Pathfinder Society Guide
Stave off Catastrophe Feat 18
Source: Pathfinder Lost Omens Pathfinder Society Guide
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.