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Swordmaster Dedication Feat 6


UncommonArchetypeDedication
Source Pathfinder Lost Omens Character Guide
Prerequisites Strength, Dexterity, or Constitution +2, member of the Pathfinder Society affiliated with the School of Swords

Your Swords training taught you to never lose hold of your weapon. You gain a +2 circumstance bonus to your Reflex DC when foes attempt to Disarm you. If you have the Deft Cooperation feat and critically succeed on a check to Aid an ally's attack roll or skill check, you gain a +2 circumstance bonus from Deft Cooperation (instead of a +1 bonus) the first time you attempt an attack roll or attempt a skill check where the bonus would apply.

Though the ultimate goal of the Pathfinder society is to learn, knowledge cannot be spread if those who discover it fail to come back alive. The Master of Swords teaches recruits to survive, to defend other Pathfinders, and to defeat the Society's enemies. The swordmaster embodies these skills, focusing on practicality and ignoring ideals or methods that interfere with their ability to overcome any challenge.

Pathfinder Society Archetypes

The following archetypes are uncommon, but are available to members of the Pathfinder Society. Qualifying characters with the archetype can select one of these dedication feats even if they have not gained three feats from the Pathfinder Agent archetype, and each of these archetypes' feats fulfills the Pathfinder Agent Dedication's special requirement despite not being from the Pathfinder agent archetype.

Swordmaster Dedication Feat 6

Prerequisites Strength, Dexterity, or Constitution +2, member of the Pathfinder Society affiliated with the School of Swords


Your Swords training taught you to never lose hold of your weapon. You gain a +2 circumstance bonus to your Reflex DC when foes attempt to Disarm you. If you have the Deft Cooperation feat and critically succeed on a check to Aid an ally's attack roll or skill check, you gain a +2 circumstance bonus from Deft Cooperation (instead of a +1 bonus) the first time you attempt an attack roll or attempt a skill check where the bonus would apply.

Source: Pathfinder Lost Omens Character Guide

Improvised Crafting Feat 8

Source: Pathfinder Lost Omens Pathfinder Society Guide

Physical Training Feat 8

Source: Pathfinder Lost Omens Pathfinder Society Guide

Protect Ally Feat 8

Source: Pathfinder Lost Omens Pathfinder Society Guide

Quick Stow (Swordmaster) Feat 8

Source: Pathfinder Lost Omens Pathfinder Society Guide

Reflexive Grip Feat 8

Source: Pathfinder Lost Omens Pathfinder Society Guide

Armored Rest Feat 10

Source: Pathfinder Lost Omens Pathfinder Society Guide

Harrying Strike Feat 10

Source: Pathfinder Lost Omens Character Guide

Martial Exercise Feat 10

Source: Pathfinder Lost Omens Pathfinder Society Guide

Practiced Defender Feat 10

Source: Pathfinder Lost Omens Pathfinder Society Guide

Emergency Medical Assistance Feat 12

Source: Pathfinder Lost Omens Pathfinder Society Guide

Recollect Studies Feat 12

Source: Pathfinder Lost Omens Pathfinder Society Guide

Rugged Survivalist Feat 12

Source: Pathfinder Lost Omens Pathfinder Society Guide

Shoulder Catastrophe Feat 12

Source: Pathfinder Lost Omens Character Guide

Tense Negotiator Feat 12

Source: Pathfinder Lost Omens Pathfinder Society Guide

Armored Exercise Feat 14

Source: Pathfinder Lost Omens Pathfinder Society Guide

Death's Door Feat 14

Source: Pathfinder Lost Omens Character Guide

Forceful Shot Feat 14

Source: Pathfinder Lost Omens Pathfinder Society Guide

Focus Ally Feat 16

Source: Pathfinder Lost Omens Pathfinder Society Guide

Stave off Catastrophe Feat 18

Source: Pathfinder Lost Omens Pathfinder Society Guide


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.