Stories of Home Feat 14
Source Pathfinder Lost Omens Rival Academies
Prerequisites Campfire Chronicler Dedication
Frequency once per day
You share the joy of every story of long-awaited homecoming you've offered to Isthralei. You can spend 10 minutes sharing this joy with your allies within 30 feet. You and those allies regain Hit Points equal to their Constitution modifier (minimum 1) times their level and recover from the Doomed, Drained, and Fatigued conditions as though they had a full night's rest (though they gain no other benefits associated with having a full night's rest).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
ExplorationAn activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.
HealingA healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.
LinguisticAn effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.