Stalwart Defender Dedication Feat 2
Source Pathfinder Lost Omens Highhelm
Prerequisites trained in light armor
Access You are a dwarf or have undergone defender training in a dwarven settlement such as Highhelm.
You have completed your initial training in the ways of a stalwart defender. You gain the Tenacious Stance action.
The military history of the dwarves is a story of largely defensive combat and tactics, whether it be as simple as guarding a camp during the Quest for Sky or a protracted siege, such as at the Sky Citadel of Kraggodan. The martial discipline of the stalwart defender arose over the course of centuries to become an iconic dwarven warrior, capable of holding their ground against overwhelming odds and not ceding an inch of stone.
To be a stalwart defender is to stand with the resilience of a mountain. When danger arrives you face it unflinchingly, allowing your enemy's blows to glance off you like wind whistling past granite. This mindset comes naturally to dwarves, while other ancestries typically need specialized training to attain the determination needed for such a style.
Stalwart Defender Dedication Feat 2
Prerequisites trained in light armor
Access You are a dwarf or have undergone defender training in a dwarven settlement such as Highhelm.
You have completed your initial training in the ways of a stalwart defender. You gain the Tenacious Stance action.
Source: Pathfinder Lost Omens Highhelm
Mountain Skin Feat 4
Source: Pathfinder Lost Omens Highhelm
Stalwart Song Feat 4
Source: Pathfinder Lost Omens Shining Kingdoms
Tunnel Wall Feat 4
Source: Pathfinder Lost Omens Highhelm
Crushing Step Feat 6
Source: Pathfinder Lost Omens Highhelm
Gravel Guts Feat 6
Source: Pathfinder Lost Omens Highhelm
Upset Balance Feat 6
Source: Pathfinder Lost Omens Highhelm
Rupture Stomp Feat 8
Source: Pathfinder Lost Omens Highhelm
Stalwart Chant Feat 8
Source: Pathfinder Lost Omens Shining Kingdoms
Unshaken in Iron Feat 8
Source: Pathfinder Lost Omens Highhelm
Gathering Moss Feat 10
Source: Pathfinder Lost Omens Highhelm
Cracked Mountain Feat 12
Source: Pathfinder Lost Omens Highhelm
Stone Body Feat 16
Source: Pathfinder Lost Omens Highhelm
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.