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Stages of Fate Two ActionsFeat 8


RareMythic
Source Pathfinder #218: Titanbane

At one time, the hero-gods could not tell their own prophecies. Ongalte, hero-god of deicide, defied this rule and cemented why it should be upheld. Those that can reach into the web of fates and pluck out a string are forbidden from speaking of their own myth. Yet nothing forbids them from speaking the myths of others.

You peer through the world around you to see the delicate threads connecting others to their fate when they become afflicted. Choose a creature within 30 feet that you can see and who you know is affected by an ongoing affliction that progresses through stages, such as most diseases or poisons. Spend 1 Mythic Point, then attempt a religion check at mythic proficiency against that affliction's DC.


Critical Success The next time the afflicted creature attempts a saving throw against the affliction, they automatically gain a critical success. If this results in the affliction coming to an end, you gain 1 Mythic Point.

Success The next time the afflicted creature attempts a saving throw against the affliction, they gain a +1 circumstance bonus to the roll and increase the result of the saving throw by one degree of success.

Failure The next time the afflicted creature attempts a saving throw against the affliction, they gain a +1 circumstance bonus.

Critical Failure You share the afflicted's fate, and are exposed to their affliction. You must immediately save against the affliction's effect.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.