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Spellmaster Dedication Feat 6


UncommonArchetypeDedication
Source Pathfinder Lost Omens Character Guide
Prerequisites Intelligence, Wisdom or Charisma +2, ability to cast focus spells, member of the Pathfinder Society affiliated with the School of Spells

As a Spellmaster, you are adept at identifying magic. You gain a +2 circumstance bonus when you Identify Magic with a skill in which you are trained or better. If you have the Wayfinder Resonance Tinkerer feat, you can change the cantrip you chose for that feat each day during your daily preparations.

Those who train under the Master of Spells concern themselves with all matters related to magic. Though not all members of the School of Spells are spellcasters, those who would become Spellmasters of the highest rank and influence have at least some spellcasting capabilities.

Pathfinder Society Archetypes

The following archetypes are uncommon, but are available to members of the Pathfinder Society. Qualifying characters with the fTxZjmNLckRwZ4Po archetype can select one of these dedication feats even if they have not gained three feats from the Pathfinder agent archetype, and each of these archetypes' feats fulfills the Pathfinder Agent Dedication's special requirement despite not being from the Pathfinder agent archetype.

Spellmaster Dedication Feat 6

Prerequisites Intelligence, Wisdom or Charisma +2, ability to cast focus spells, member of the Pathfinder Society affiliated with the School of Spells


As a Spellmaster, you are adept at identifying magic. You gain a +2 circumstance bonus when you Identify Magic with a skill in which you are trained or better. If you have the Wayfinder Resonance Tinkerer feat, you can change the cantrip you chose for that feat each day during your daily preparations.

Source: Pathfinder Lost Omens Character Guide

Familiar Form Feat 8

Source: Pathfinder Lost Omens Pathfinder Society Guide

Glyph Expert Feat 8

Source: Pathfinder Lost Omens Pathfinder Society Guide

Surreptitious Spellcaster Feat 8

Source: Pathfinder Lost Omens Character Guide

Recover Spell Feat 10

Source: Pathfinder Lost Omens Pathfinder Society Guide

Spellmaster's Ward Feat 10

Source: Pathfinder Lost Omens Pathfinder Society Guide

Ward Casting Feat 10

Source: Pathfinder Lost Omens Character Guide

Communal Sustain Feat 12

Source: Pathfinder Lost Omens Pathfinder Society Guide

Spellmaster's Resilience Feat 12

Source: Pathfinder Lost Omens Character Guide

Absorb Spell Feat 14

Source: Pathfinder Lost Omens Character Guide

Spellmaster's Tenacity Feat 14

Source: Pathfinder Lost Omens Pathfinder Society Guide

Master's Counterspell Feat 16

Source: Pathfinder Lost Omens Pathfinder Society Guide

Mobile Magical Combat Feat 16

Source: Pathfinder Lost Omens Pathfinder Society Guide

Retain Absorbed Spell Feat 18

Source: Pathfinder Lost Omens Pathfinder Society Guide


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.