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Spelldrinker One ActionFeat 8


Archetype
Source Pathfinder War of Immortals
Prerequisites Rising Blood Magic

Requirements Your last action was to Harvest Blood.

Frequency once per hour


You temporarily add a 3rd-rank spell to your spell repertoire, as determined by the type of creature whose blood you just drank (see table below). If the creature has more than one of the listed traits, choose one and gain the appropriate spell. If the granted spell is not on your chosen tradition's list, you cast the spell as though it was from your chosen tradition. The spell is removed from your spell repertoire after 24 hours, the next time you use Spelldrinker, or when you next make your daily preparations, whichever comes first.

TraitSpellNotes
AberrationVampiric Feast
Animal, beastSummon AnimalSummoned creatures appear as otherworldly versions of the creature whose blood you drank.
CelestialHoly Light
DragonBlazing BoltInstead of fire damage, this spell deals the same damage as the dragon breath of the dragon whose blood you drank (if applicable).
FeyWall of Thorns
FiendChilling Darkness
GiantPummeling Rubble
HumanoidCrisis of Faith
MonitorImpending Doom

Special If you have Surging Blood Magic, you can add the spell at 4th rank. If you have Exultant Blood Magic, you can add the spell at 7th rank.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.