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Spellbinding Speech One ActionFeat 8


AuditoryConcentrateLinguisticMentalWizard
Source Pathfinder Impossible Magic
Prerequisites expert in Performance

All the time you've spent discussing esoteric theses and performing spell incantations has made your words magical even when you aren't casting a full spell. Choose a creature within 30 feet who can hear and understand you, and attempt an Arcana check against their Will DC. On a success, your seemingly mundane speech is laced with spellbinding magic, preventing your target from using reactions until the start of your next turn. Regardless of the result, the creature is temporarily immune to your Spellbinding Speech for 24 hours.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Wizard

This indicates abilities from the wizard class.