Sleepwalker Dedication Feat 4
Source Pathfinder Dark Archive (Remastered)
Prerequisites expert in Occultism
You've learned to manipulate states of consciousness, beginning with your own. You can send yourself into a half-awake, daydreaming state and gain the Daydream Trance action.
Many think of mental realms and mindscapes as rare and elaborate constructions, forgetting that everyone creates their own mental realm when they sleep, one where even the strangest occurrences seem perfectly normal. Anything is possible inside these dreamscapes, but few sapient creatures have the will and insight to take control and truly explore their unconscious mind.
Sleepwalkers dedicate themselves to unlocking the secrets of the sleeping mind, taking control of their dreams and walking through the slumbering vistas of others. Some are nefarious manipulators, whispering to the slumbering for personal gain. Others use their powers for good, seeking evildoers and those who corrupt dreams to nightmares. As their power grows, a sleepwalker's appearance gradually becomes slightly indistinct, as though they were blurred around the edges, and those who encounter them find it difficult to recall exact details about their appearance.
Sleepwalker Dedication Feat 4
Prerequisites expert in Occultism
You've learned to manipulate states of consciousness, beginning with your own. You can send yourself into a half-awake, daydreaming state and gain the Daydream Trance action.
Source: Pathfinder Dark Archive
Infiltrate Dream Feat 6
Source: Pathfinder Dark Archive
Vision of Foresight Feat 6
Source: Pathfinder Dark Archive
Dream Magic Feat 8
Source: Pathfinder Dark Archive
Waking Dream Feat 8
Source: Pathfinder Dark Archive
Oneiric Influence Feat 12
Source: Pathfinder Dark Archive
Ward Slumber Feat 12
Source: Pathfinder Dark Archive
Dream Logic Feat 14
Source: Pathfinder Dark Archive
Shared Dream Feat 16
Source: Pathfinder Dark Archive
Ever Dreaming Feat 18
Source: Pathfinder Dark Archive
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.