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Sleepwalker Dedication Feat 4


ArchetypeDedication
Source Pathfinder Dark Archive (Remastered)
Prerequisites expert in Occultism

You've learned to manipulate states of consciousness, beginning with your own. You can send yourself into a half-awake, daydreaming state and gain the Daydream Trance action.

Many think of mental realms and mindscapes as rare and elaborate constructions, forgetting that everyone creates their own mental realm when they sleep, one where even the strangest occurrences seem perfectly normal. Anything is possible inside these dreamscapes, but few sapient creatures have the will and insight to take control and truly explore their unconscious mind.

Sleepwalkers dedicate themselves to unlocking the secrets of the sleeping mind, taking control of their dreams and walking through the slumbering vistas of others. Some are nefarious manipulators, whispering to the slumbering for personal gain. Others use their powers for good, seeking evildoers and those who corrupt dreams to nightmares. As their power grows, a sleepwalker's appearance gradually becomes slightly indistinct, as though they were blurred around the edges, and those who encounter them find it difficult to recall exact details about their appearance.

Sleepwalker Dedication Feat 4

Prerequisites expert in Occultism


You've learned to manipulate states of consciousness, beginning with your own. You can send yourself into a half-awake, daydreaming state and gain the Daydream Trance action.

Source: Pathfinder Dark Archive

Infiltrate Dream Feat 6

Source: Pathfinder Dark Archive

Vision of Foresight Feat 6

Source: Pathfinder Dark Archive

Dream Magic Feat 8

Source: Pathfinder Dark Archive

Waking Dream Feat 8

Source: Pathfinder Dark Archive

Oneiric Influence Feat 12

Source: Pathfinder Dark Archive

Ward Slumber Feat 12

Source: Pathfinder Dark Archive

Dream Logic Feat 14

Source: Pathfinder Dark Archive

Shared Dream Feat 16

Source: Pathfinder Dark Archive

Ever Dreaming Feat 18

Source: Pathfinder Dark Archive


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.