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Sixth Pillar Dedication Feat 10


UncommonArchetypeDedication
Source Pathfinder Fists of the Ruby Phoenix Hardcover Compilation
Prerequisites Dexterity +2, expert in Acrobatics, able to cast spells

You use your physical discipline to channel your magic. If your proficiency rank in unarmed attacks is at least expert, your proficiency rank in spell attacks increases to expert. Likewise, if your proficiency rank in spell attacks is at least expert, your proficiency rank in unarmed attacks improves to expert. You become an expert in Athletics, or in another trained skill if you were already expert in Athletics.

The Sixth Pillar follows a tradition that blends martial arts with magic. Traditionally, this is a way to better focus and harness innate or bloodline magic, but it can be used by anyone who can cast spells.

Sixth Pillar Dedication Feat 10

Prerequisites Dexterity +2, expert in Acrobatics, able to cast spells


You use your physical discipline to channel your magic. If your proficiency rank in unarmed attacks is at least expert, your proficiency rank in spell attacks increases to expert. Likewise, if your proficiency rank in spell attacks is at least expert, your proficiency rank in unarmed attacks improves to expert. You become an expert in Athletics, or in another trained skill if you were already expert in Athletics.

Source: Pathfinder Fists of the Ruby Phoenix Hardcover Compilation

Maneuvering Spell Feat 12

Source: Pathfinder #167: Ready? Fight!

Six Pillars Stance Feat 12

Source: Pathfinder Fists of the Ruby Phoenix Hardcover Compilation

Sixth Pillar Mastery Feat 14

Source: Pathfinder Fists of the Ruby Phoenix Hardcover Compilation

Touch Focus Feat 16

Source: Pathfinder Fists of the Ruby Phoenix Hardcover Compilation


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.