🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Shielded Recovery Feat 4


Commander
Source Pathfinder Battlecry!
Prerequisites Officer's Medical Training

You can bandage wounds with the same hand you use to hold your shield. You can use the same hand you are using to wield a shield to Treat Wounds or use Battle Medicine, and you are considered to have a hand free for other uses of Medicine as long as the only thing you are holding or wielding in that hand is a shield. When you use Battle Medicine on an ally while wielding a shield, they gain a +1 circumstance bonus to AC and Reflex saves that lasts until the start of your next turn or until they are no longer adjacent to you, whichever comes first.

Effect: Shielded Recovery


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Commander

This trait indicates abilities from the commander class.