🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells
General (No Skill)
Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard
Acrobatics Arcana Athletics Crafting Deception Diplomacy Intimidation Lore Medicine Nature Occultism Performance Religion Society Stealth Survival Thievery
Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Gnoll Gnome Goblin Goloma Grippli Half-Elf Half-Orc Halfling Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Pixie Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine

Shared Mind, Shared Heart Feat 16


ArchetypeMental
Source Pathfinder Battlecry!
Prerequisites Iridian Choirmaster Dedication

Your thoughts and dreams are your student's thoughts and dreams, and vice versa. You develop a permanent mental connection, allowing you to communicate telepathically as long as you're on the same plane. When one of you fails a save against a mental effect, the other can choose to take the results of the failed save instead. If both of you are targeted by the same mental effect requiring a saving throw, you and your student take the better of each of your die rolls for the save. You each still add your own save modifier to the die result. This is a fortune effect.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.