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Shadowdancer Dedication Feat 8


ArchetypeDedication
Source Pathfinder Advanced Player's Guide
Prerequisites master in Stealth, expert in Performance

You dedicate yourself to the shadows. Your coloring becomes gray and gloomy, your senses adjust to the darkness, and you can sneak through darkness with ease.

You gain greater darkvision. You also gain a +2 circumstance bonus to Stealth checks when you are within dim light or darkness.

Shadow has always been the cousin of fear. Within the darkness, monsters dwell, plans are hatched, and enemies strike with fang and dagger and dark magic. But some embrace the shadow, gain power from it, and dance within its shifting dark.

A true shadowdancer is a creature who flits on the edge of light and darkness. Moving amid the inky blackness, shadowdancers are spies, assassins, infiltrators, and emissaries. Some shadowdancers use their relationship with the dark for good, while others embrace the primordial night, its terror, and its betrayal.

Regardless of the reason why someone embraces the shadows, the shadows embrace that person in turn, gradually transforming them into something inky, nebulous, and mysterious.

Additional Feats: 10th Uncanny Dodge; 14th Spring from the Shadows; 16th Sense the Unseen; 18th Cognitive Loophole

CALL OF SHADOWS

The shadows call out to a potential shadowdancer in a myriad of ways. Often it starts with fear-fear of the dark, fear of enemies, or an underlying uncontrolled anxiety and the desire to gain power over the darkness. Many potential shadowdancers hear the shadows whisper in their heads. First dismissed as some perverse trick of the mind, the whispers can seem to ebb and wane, but a true calling becomes more lucid and more compelling.

In some shadow-infused lands in the Pathfinder setting, particularly Nidal, Ustalav, and even Cheliax, organizations search for and recruit those called by the shadows, eager to transform them into spies and assassins. But the call can come to any creature anywhere. It's just a question of whether the creature heeds the call and forms a pact with the shadows.

Though it is hard to convince many folks otherwise, given the fearsome reputations of shadowdancers working for dark powers and cabals, there is nothing intrinsically evil about embracing the shadows. Darkness is amoral but not without its champions for good and even law, though it is true that such shadowdancers are few and far between.

SHADOWDANCER FOCUS SPELLS

5th Dance of Darkness; Shadow Jump; 6th Shadow Illusion

Shadowdancer Dedication Feat 8

Prerequisites master in Stealth, expert in Performance


You dedicate yourself to the shadows. Your coloring becomes gray and gloomy, your senses adjust to the darkness, and you can sneak through darkness with ease.

You gain greater darkvision. You also gain a +2 circumstance bonus to Stealth checks when you are within dim light or darkness.

Source: Pathfinder Advanced Player's Guide

Shadow Magic Feat 10

Source: Pathfinder Advanced Player's Guide

Shadow Sneak Attack Feat 10

Source: Pathfinder Advanced Player's Guide

Additional Shadow Magic Feat 12

Source: Pathfinder Advanced Player's Guide

Shadow Illusion Feat 12

Source: Pathfinder Advanced Player's Guide

Shadow Power Feat 14

Source: Pathfinder Advanced Player's Guide

Shadow Master Feat 18

Source: Pathfinder Advanced Player's Guide


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.