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Second Sight One ActionFeat 14


MythicPrediction
Source Pathfinder #219: Lord of the Trinity Star
Prerequisites Timewracked Dedication

You peer into the next several seconds to watch the potential timelines around a nearby creature unfold. Spend a Mythic Point, then make a check to Recall Knowledge at mythic proficiency about a creature you can see. This check gains the following additional effects.


Critical Success You learn all the actions the creature will take on its next turn (or in the first round of combat if combat hasn't begun), such as "Stride toward Seelah" or "Cast shield." These actions are locked in and the creature must attempt them, even if the situation changes, though it need not perform the actions in the order stated. For instance, if the creature locked in the actions "Stride toward Seelah," "Make a longsword Strike against Seelah," and "Raise a shield," and Seelah spent her turn moving adjacent to the creature, the creature can make the longsword Strike as its first action if it wishes. If the creature is unable to fulfill an action it committed to, it loses that action as it reels from a temporal paradox.

Success You gain one additional piece of information about the creature, as if you had critically succeeded at the Recall Knowledge check. If the situation changes drastically (perhaps Seelah becomes invisible and the creature is unaware where Seelah is), the GM determines what happens.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Prediction

Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations.