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Scrounger Dedication Feat 2


UncommonArchetypeDedication
Source Pathfinder Player Core 2
Prerequisites trained in Crafting

While others need specialized tools and a dedicated space, you have found a way to build just about anything, anywhere. You can Craft items even without appropriate tools or a workshop. Additionally, you don't need a physical formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all. You gain the Cobble Together activity.

An item you Cobble Together is a shoddy item, but when creating it you can choose one creature to build it specifically for. That creature doesn't take the normal penalty for using this shoddy item. Your temporary item lasts for 1d4 hours before falling apart into its raw components; the GM rolls the number of hours secretly.

You have spent countless hours disassembling and rebuilding complex items to learn how they work, giving you the skill to create just about anything from the most unlikely materials. While your improvised items don't last long, they tend to be just what you need in a pinch, and your enemies find that while they might be able to disarm you, the real challenge is keeping you that way. Locked rooms, diabolical traps, and desperate situations are each their own sort of puzzle to you, and the mundane objects around you are the pieces you use to improvise your own solutions. Few are more resourceful. Given time and a handful of gears, bits, and widgets, you can create the perfect tool for just about any situation. Your ingenuity is extremely valuable while adventuring. Adventurers never truly know what's in store for them and often find themselves ill-prepared for the task at hand. Bringing along a scrounger such as you is like bringing any tool that could possibly be needed, provided your constant attempts to break down and reassemble everything aren't a bother. You never know what you may need in the future.

Scrounger Dedication Feat 2

Prerequisites trained in Crafting


While others need specialized tools and a dedicated space, you have found a way to build just about anything, anywhere. You can Craft items even without appropriate tools or a workshop. Additionally, you don't need a physical formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all. You gain the Cobble Together activity.

An item you Cobble Together is a shoddy item, but when creating it you can choose one creature to build it specifically for. That creature doesn't take the normal penalty for using this shoddy item. Your temporary item lasts for 1d4 hours before falling apart into its raw components; the GM rolls the number of hours secretly.

Source: Pathfinder Player Core 2

Reverse Engineering Feat 4

Source: Pathfinder Player Core 2

Magical Scrounger Feat 6

Source: Pathfinder Player Core 2

Expert Disassembly Feat 7

Source: Pathfinder Player Core 2


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.