Sapping Symbol
Feat 12
Source Pathfinder Player Core
Prerequisites Raise Symbol
Trigger While you have your symbol raised, you are about to take damage from a melee attack.
Your religious symbol glows with sacred energy, turning the attacker's strength to weakness. Attempt a religion check against the triggering creature's Will DC. Regardless of the result, the creature is temporarily immune for 1 minute.
Critical Success The creature is Enfeebled 2 until it spends at least 1 action moving away from you.
Success As critical success, but Enfeebled 1.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ClericThis indicates abilities from the cleric class.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.