Sanguine Tenacity Feat 11
Prerequisites Constitution +4
Your blood carries permanent regenerative properties. The penalties from Enfeebled and the penalties and lost HP from Drained both affect you as if the condition values were 1 lower than they actually are. You also gain resistance 5 to persistent bleed damage and reduce the DC of checks to recover from persistent bleed damage to 11, or 6 if you have particularly effective assistance.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.