Ruthless Orator
Feat 16
Source Pathfinder Lost Omens Rival Academies
Prerequisites Kitharodian Actor Dedication
Frequency once per hour
You were once cast in the role of Daronlyr XII, one of Taldor's most ambitious rulers who slew his cousin to seize the crown, yet somehow still managed to convince the entire Ulfen Guard to swear loyalty to him simply through his powers of oration. You attempt a performance check to launch into a powerful monologue, pulling lines from Daronlyr's playbook to win respect from everyone around you, even your enemies. The DC of this check is a hard difficulty DC of your level. On a success, any hostile creatures within 20 feet take a –2 circumstance penalty to attack rolls and spell attack rolls that target you until the beginning of your next turn, and any allies within 20 feet are Quickened until the beginning of your next turn. The additional action can be only used to Strike or Stride.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
LinguisticAn effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.