Runesmith Dedication Feat 2
Source Pathfinder Impossible Magic
Prerequisites Intelligence +2
You become trained in runesmith class DC and Crafting. You gain a runic repertoire with two 1st-level runes of your choice. You choose these from the common runes on the rune list as well as uncommon or rarer runes you have access to.
You can etch runes. An etched rune is carved, inked, or branded; this application does not damage the creature or item. Etching a rune requires an artisan's toolkit. Your magic can sustain up to one etched rune at a time. If you're at least 9th level, increase the maximum number of etched runes you can sustain at a time to 2, and if you're at least 17th level, increase it to 3. You can etch any number of runes up to your maximum during your daily preparations or by spending 10 minutes in exploration mode. Your etched runes remain indefinitely until they're expended or removed or until you etch more runes than your maximum, which causes your oldest rune to fade. Additionally, you gain the Solitary Invocation action.
You dabble in the fundamental magic of runes and explore the writing at the heart of the world.
Runesmith Dedication Feat 2
Prerequisites Intelligence +2
You become trained in runesmith class DC and Crafting. You gain a runic repertoire with two 1st-level runes of your choice. You choose these from the common runes on the rune list as well as uncommon or rarer runes you have access to.
You can etch runes. An etched rune is carved, inked, or branded; this application does not damage the creature or item. Etching a rune requires an artisan's toolkit. Your magic can sustain up to one etched rune at a time. If you're at least 9th level, increase the maximum number of etched runes you can sustain at a time to 2, and if you're at least 17th level, increase it to 3. You can etch any number of runes up to your maximum during your daily preparations or by spending 10 minutes in exploration mode. Your etched runes remain indefinitely until they're expended or removed or until you etch more runes than your maximum, which causes your oldest rune to fade. Additionally, you gain the Solitary Invocation action.
Source: Pathfinder Impossible Magic
Basic Rune Magic Feat 4
Source: Pathfinder Impossible Magic
Advanced Rune Magic Feat 6
Source: Pathfinder Impossible Magic
Tracing Studies Feat 6
Source: Pathfinder Impossible Magic
Expanded Repertoire Feat 10
Source: Pathfinder Impossible Magic
Runic Expertise Feat 12
Source: Pathfinder Impossible Magic
Greater Expanded Repertoire Feat 18
Source: Pathfinder Impossible Magic
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.
MulticlassArchetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name.