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Runelord Dedication Feat 2


RareArchetypeClassDedication
Source Pathfinder Lost Omens Rival Academies
Prerequisites runelord

Your connection to your sin suffuses all magic you use. When you contemplate or indulge in your sin to Refocus, you can also exchange one spell you have prepared for one of your curriculum or sin spells of the same rank.

You've learned arcane magic, following the path of the runelords. You learn the secrets of runic magic, the building blocks of magic. But be warned: You might succumb to sin in your pursuit of power. The seven runes held in highest regard by the runelords echo the addictive power of the seven sins.

Beyond the runes themselves, you also learn the techniques of the ancient runelords. You learn to use their signature weapons and can acquire the secrets of the ancient magic items called aeon stones, embedding them into your skin.

Runelord 1st

Runelord Feats

As you continue along your path of Thassilonian study, you are able to learn more abilities used by the ancient runelords.

Additional Feats Tattoo Artist

Runelord Dedication Feat 2

Prerequisites runelord


Your connection to your sin suffuses all magic you use. When you indulge in your sin to Refocus, you can also exchange one spell you have prepared for one of your curriculum or sin spells of the same rank.

Source: Pathfinder Lost Omens Rival Academies

Embed Aeon Stone Feat 2

Source: Pathfinder Lost Omens Rival Academies

Aeon Resonance Feat 4

Source: Pathfinder Lost Omens Rival Academies

Rod of Rule Feat 6

Source: Pathfinder Lost Omens Rival Academies

Sinbladed Spell Feat 6

Source: Pathfinder Lost Omens Rival Academies

Sin Reservoir Feat 8

Source: Pathfinder Lost Omens Rival Academies

Sin Counterspell Feat 10

Source: Pathfinder Lost Omens Rival Academies

Orichalcum Bond Feat 18

Source: Pathfinder Lost Omens Rival Academies


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Archetype

This feat belongs to an archetype.

Class

Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class. You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer. It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.