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Roar Mimicry Two ActionsFeat 12


ArchetypePrimalSonic
Source Pathfinder Howl of the Wild
Prerequisites Wild Mimic Dedication, you have been targeted by a creature's auditory ability that affects an area or have identified a creature with an auditory ability that affects an area

Frequency once per 10 minutes


You unleash a roar so loud that it's felt as deeply as it's heard. All creatures within a 15-foot emanation take (max(8,(floor(@actor.level/2)*2)-4))d6 sonic damage and must attempt a fortitude save against the higher of your class DC or spell DC. This damage increases by 2d6 at 14th level and every 2 levels thereafter.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Stunned 1. If the creature is adjacent to you, they're also Deafened for 1 round.

Critical Failure The creature takes double damage and is Stunned 2. If the creature is adjacent to you, they're also deafened for 1 minute.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Sonic

An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.