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Rejoice in Solstice Storm Two ActionsFeat 8


ConcentrateDivineExemplarManipulate
Source Pathfinder War of Immortals
Prerequisites whose cry is thunder or dancer in the seasons

Frequency once per hour


You hold your arms out, and the fury of the seasons comes to your jubilant embrace. A storm spirals out from you, dealing 5d8 damage (see below) to each creature in a 30-foot emanation, with a reflex save against your class DC. At 10th level and every 2 levels thereafter, the damage increases by 1d8.

The emanation is quartered into four non-overlapping cones, each of a different season, which must be arranged clockwise from spring, to summer, to fall, to winter. Each cone has different traits, damage type, and a different effect to a creature that critically fails its saving throw; a creature large enough to be in multiple seasons can choose which it is affected by.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Exemplar

This indicates abilities from the exemplar class.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.