Reanimator Dedication Feat 2
Source Pathfinder Book of the Dead
Prerequisites able to cast animate dead with a spell slot
You have dedicated your studies to the art of raising and commanding undead. If you're a spontaneous spellcaster with Summon Undead in your repertoire, it becomes a signature spell in addition to your usual signature spells. If you're a prepared spellcaster with animate dead in your spells known, spellbook, or the like, you can spend 10 minutes contemplating undeath to replace one of the spells you've prepared in your spell slots with an animate dead spell of the same rank. In addition, if you're able to target the mostly intact remains of an appropriate type of dead creature when casting animate dead, the undead you animate gains a +1 status bonus to attack rolls, AC, saving throws, and skill checks for the duration of animate dead.
Effect: Reanimator Dedication
Most cultures revere the bodies of the deceased, laying to rest the mortal remains of their companions according to tradition formed generations before. Such customs assume a common conclusion: once the spirit that inhabited it has gone on to the Boneyard, the empty shell of a corpse has no purpose beyond its eventual return to the elements that formed it. You know differently. As the vessels that once housed immortal souls, corpses hold great power and potential, perfect construction materials for creations of unsurpassed wonder. As a reanimator, you have chosen to focus your study of the necromantic arts on the transformation of dead flesh into innumerable varieties of undead, from the lowliest shuffling corpses and brittle skeletons to abominations of ghastly splendor barely conceived of by only the most fanatical-or brilliant- mortal minds.
Additional Feats: 4th Undying Conviction; 12th Necromancer's Visage; 14th Sepulchral Sublimation
Reanimator Dedication Feat 2
Prerequisites able to cast animate dead with a spell slot
You have dedicated your studies to the art of raising and commanding undead. If you're a spontaneous spellcaster with Summon Undead in your repertoire, it becomes a signature spell in addition to your usual signature spells. If you're a prepared spellcaster with animate dead in your spells known, spellbook, or the like, you can spend 10 minutes contemplating undeath to replace one of the spells you've prepared in your spell slots with an animate dead spell of the same rank. In addition, if you're able to target the mostly intact remains of an appropriate type of dead creature when casting animate dead, the undead you animate gains a +1 status bonus to attack rolls, AC, saving throws, and skill checks for the duration of animate dead.
Source: Pathfinder Book of the Dead
Deathly Secrets Feat 6
Source: Pathfinder Book of the Dead
Macabre Virtuoso Feat 6
Source: Pathfinder Book of the Dead
Bonds of Death Feat 8
Source: Pathfinder Book of the Dead
Greater Deathly Secrets Feat 10
Source: Pathfinder Book of the Dead
Master of the Dead Feat 12
Source: Pathfinder Book of the Dead
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.