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Pushing Wind Feat 8


AirArchetypeAura
Source Pathfinder Lost Omens Tian Xia Character Guide
Prerequisites Fan Dancer Dedication

Requirements You're wielding a fan.


As you spin and glide your fans alongside your allies, you kick up a mild wind that gently carries you all forward. So long as you're holding a fan, you and allies who start their turn in a 30- foot aura emanating around you gain a +5-foot circumstance bonus to land Speed for 1 round; you also gain this bonus to your fly Speed if you possess one, but it can't grant you the ability to fly if you wouldn't otherwise be able to.

Effect: Pushing Wind

Additionally, the air impedes the movements of your foes. While holding a fan, the area in a 10-foot aura emanating around you is difficult terrain for all enemies.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Archetype

This feat belongs to an archetype.

Aura

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.