Pure Legion Enforcer Dedication Feat 6
Source Pathfinder Lost Omens Hellfire Dispatches
Prerequisites member of the Pure Legion
You are sworn to uphold the Laws of Mortality within the borders of Rahadoum. As part of your commissioning, you learned about the different types of worship and divine magic that you might encounter. You become trained in Intimidation and Religion. If you are already trained in one or both of these skills, you become an expert in that skill. If you are already an expert in both skills, you become trained in a skill of your choice.
You also gain the Recognize Spell skill feat. Whenever you attempt to recognize a divine spell, you always learn it is divine and gain a +2 circumstance bonus to the Religion skill check.
Finally, you gain the following edicts and anathema. Knowingly committing acts that violate the anathema result in you losing access to abilities granted by this archetype, as determined by your GM. You can regain these lost abilities by spending an appropriate amount of time rededicating yourself to the Pure Legion, typically by donating an amount equal to 20 gp × your level to appropriate causes and eschewing all divine magic (including spells cast by others) for at least 1 day.
Edicts confiscate, contain, or destroy all divine objects in Rahadoum; drive out divine casters from Rahadoum
Anathema use divine abilities, items, or spells; permit proselytizing of religion in Rahadoum; worship a deity
Pure Legion enforcers stand against the encroachment of religion into Rahadoum. You sniff out illegal divine magic and take care of those who carry it into your country. To protect yourself and carry out your duties, you ward yourself against gods-given abilities. Outside of Rahadoum, you probably still find the divine to be distasteful but are not obliged to destroy it at all costs.
Additional Feats: 2nd Godless Healing, Mortal Healing; 7th Paragon Battle Medicine
Pure Legion Enforcer Dedication Feat 6
Prerequisites member of the Pure Legion
You are sworn to uphold the Laws of Mortality within the borders of Rahadoum. As part of your commissioning, you learned about the different types of worship and divine magic that you might encounter. You become trained in Intimidation and Religion. If you are already trained in one or both of these skills, you become an expert in that skill. If you are already an expert in both skills, you become trained in a skill of your choice.
You also gain the Recognize Spell skill feat. Whenever you attempt to recognize a divine spell, you always learn it is divine and gain a +2 circumstance bonus to the Religion skill check.
Finally, you gain the following edicts and anathema. Knowingly committing acts that violate the anathema result in you losing access to abilities granted by this archetype, as determined by your GM. You can regain these lost abilities by spending an appropriate amount of time rededicating yourself to the Pure Legion, typically by donating an amount equal to 20 gp × your level to appropriate causes and eschewing all divine magic (including spells cast by others) for at least 1 day.
Edicts confiscate, contain, or destroy all divine objects in Rahadoum; drive out divine casters from Rahadoum
Anathema use divine abilities, items, or spells; permit proselytizing of religion in Rahadoum; worship a deity
Source: Pathfinder Lost Omens Hellfire Dispatches
Edict of Mortality Feat 8
Source: Pathfinder Lost Omens Hellfire Dispatches
Unassailable Enforcer Feat 8
Source: Pathfinder Lost Omens Hellfire Dispatches
No Gods, Only Mortals! Feat 10
Source: Pathfinder Lost Omens Hellfire Dispatches
Traces of the Divine Feat 10
Source: Pathfinder Lost Omens Hellfire Dispatches
Shake Off the Gods Feat 12
Source: Pathfinder Lost Omens Hellfire Dispatches
Throttle the Divine Feat 14
Source: Pathfinder Lost Omens Hellfire Dispatches
Wrath Against the Divine Feat 16
Source: Pathfinder Lost Omens Hellfire Dispatches
Repelling Enforcer Feat 18
Source: Pathfinder Lost Omens Hellfire Dispatches
Mortal Possibility Feat 20
Source: Pathfinder Lost Omens Hellfire Dispatches
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.