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Provocator Dedication Feat 10


UncommonArchetypeDedication
Source Pathfinder #159: All or Nothing
Prerequisites Strength +2, Charisma +2

Access Successfully defeat the eberarks in the Irorium.


For you, fighting is as much about style as skill. You become trained in simple weapons, martial weapons, and one advanced weapon of your choice. When you critically succeed at an attack roll using your chosen advanced weapon, you also apply the critical specialization of that weapon. You become an expert in Performance and your choice of either Acrobatics or Athletics. If you were an expert in all three of these skills, you instead become an expert in a skill of your choice.

The provocator is a gladiator who mixes brilliant performance with mastery of weapons.

Provocator Dedication Feat 10

Prerequisites Strength +2, Charisma +2

Access Successfully defeat the eberarks in the Irorium.


For you, fighting is as much about style as skill. You become trained in simple weapons, martial weapons, and one advanced weapon of your choice. When you critically succeed at an attack roll using your chosen advanced weapon, you also apply the critical specialization of that weapon. You become an expert in Performance and your choice of either Acrobatics or Athletics. If you were an expert in all three of these skills, you instead become an expert in a skill of your choice.

Source: Pathfinder #159: All or Nothing

Cartwheel Dodge Feat 12

Source: Pathfinder #159: All or Nothing

Flourishing Finish Feat 12

Source: Pathfinder #159: All or Nothing

Murderer's Circle Feat 14

Source: Pathfinder #159: All or Nothing

Pin to the Spot Feat 14

Source: Pathfinder #159: All or Nothing

Performance Weapon Expert Feat 16

Source: Pathfinder #159: All or Nothing


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.