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Preserve the Moment ReactionFeat 16


MythicOccult
Source Pathfinder #219: Lord of the Trinity Star
Prerequisites Timewracked Dedication

Frequency once per day

Trigger Your turn ends.


Sometimes, your actions are so successful and impressive that it's worth going back to them. Note the actions you took during the turn that just ended (excepting the reaction you used to trigger Preserve the Moment), including the die roll results (not the actual check results). Die rolls you made as a result of others' actions on you or from the environment are not recorded. For example, if you Stride up to a firewyrm, roll a basic Reflex save against its intense heat aura, then Strike the firewyrm with a longsword, and then Climb up an adjacent wall, when you activate Preserve the Moment you record only the Stride action, the Strike action (and the die roll result you roll for the Strike), and the Climb action (and the die roll result you roll for the Athletics check to do so); you do not record your Reflex save against the aura's effects. Preserve the Moment works best, as a result, when the actions you take are relatively standard and when rolls associated with those are high rolls.

You gain the Restore the Moment reaction, which you can use once during the next 24 hours.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.