Poisoner Dedication Feat 2
Prerequisites trained in Crafting
You make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful. You gain the advanced alchemy benefits. You can use advanced alchemy to create four alchemical poison consumables each day. You remember alchemical poison formulas and don't need a formula book for them.
People are so delightfully fragile when exposed to the insidious power of nature. The bite of a certain serpent makes the blood congeal to jelly. A particular stone, suitably powdered, induces powerful hallucinations and delirium. The sap of a rare tree inflicts such agony that death seems preferable. The deadly medicines of nature have been molded to create concoctions capable of both killing and debilitating. Neither option is pleasant for the unfortunate recipient. You are a student of such dark wonders, making you a dangerous foe indeed.
Additional Feats: 4th Blowgun Poisoner, Poison Resistance; 6th Poison Weapon, Tenacious Toxins; 8th Sticky Poison; 10th Improved Poison Weapon, Pinpoint Poisoner
Poisoner Dedication Feat 2
Prerequisites trained in Crafting
You make a point of always having a few toxins near at hand—you never know when some arsenic or the like might prove useful. You gain the advanced alchemy benefits. You can use advanced alchemy to create four alchemical poison consumables each day. You remember alchemical poison formulas and don't need a formula book for them.
Source: Pathfinder Player Core 2
Poisoner's Twist Feat 4
Source: Pathfinder Player Core 2
Advanced Poisoncraft Feat 6
Source: Pathfinder Player Core 2
Poison Coat Feat 6
Source: Pathfinder Player Core 2
Acquired Tolerance Feat 8
Source: Pathfinder Player Core 2
Chemical Contagion Feat 18
Source: Pathfinder Player Core 2
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.