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Pack of the Beast Lord Three ActionsFeat 18


AuditoryConcentrateMythic
Source Pathfinder War of Immortals
Prerequisites Beast Lord Dedication

You and your united companion call upon the service of others of its kind, creating figment duplicates of your companion to form a massive swarm of formidable power. Spend a Mythic Point. Your united companion becomes Gargantuan for 1 minute. It gains immunity to precision damage, resistance to physical damage equal to half your level, and a weakness to area damage equal to half your level. While in this form, your united companion gains the Amassed Assault action, which you immediately Command them to use as the final step of this activation.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.