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Orator's Filibuster Feat 8


ArchetypeAuditoryConcentrateLinguisticMental
Source Pathfinder Battlecry!
Prerequisites Field Propagandist Dedication

When you seek to convince others of the worth of your cause, you are capable of unleashing such an entrancing torrent of rhetoric and metaphor that it is all but impossible to look away from you. When you begin a conversation or similar attempt with the goal of Making an Impression, all creatures who are observing you become Fascinated unless they succeed at a will save against the higher of your class DC or spell DC. Creatures who are familiar with you and your verbal techniques, such as allies you've known for at least several days, are immune to this effect, though newer allies who have not heard one of your speeches before might still be affected.

Affected creatures remain fascinated for as long as you continue your filibuster, though they can attempt a new save to end the effect at the end of each minute while your filibuster lasts. A creature who succeeds at a saving throw to end the fascinated condition from your filibuster is also unaffected by your attempt to Make an Impression.

You can continue your filibuster indefinitely, but after every 10 minutes you must attempt a fortitude saving throw against a hard DC for your level. Failing this save results in your filibuster ending and prevents you from attempting another filibuster for 1 hour.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.