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One Life, Two Vessels Feat 20


Mythic
Source Pathfinder War of Immortals
Prerequisites Beast Lord Dedication

The minds of you and your companion are so intertwined that, so long as one of you lives, the other continues to exist in the living one's mind. If your united companion ever dies or is destroyed and it is within 30 feet of you, its consciousness is drawn into your mind, where it can communicate with you normally and remains there until your next daily preparations. During your next daily preparations, you can call upon your union to restore your companion to life again in a ritual that takes 1 hour. Your restored united companion returns whole-bodied, at their maximum Hit Point total, and cured of any afflictions that may have been afflicting it when it died.

If you would ever die or be destroyed and you are within 30 feet of your united companion, you consciousness flows into your companion for 3 days. During this time, you can perform actions as if you are your united companion using its abilities and characteristics for any actions you perform. After spending 3 days in this state, you are returned to life with a number of Hit Points equal to (2*@actor.level) healingtwice your level and regain a Mythic Point.

If you or your united companion die while sharing your body with the other's consciousness, you truly die, but if you are not returned to life within 1 year, you are both reincarnated as children (or in a similarly immature state) in a location near where you first became companions. Neither you nor your companion complete your journeys along the River of Souls, nor do you possess any knowledge of the other's reincarnated form. However, you both feel an inkling of your former connection, should you ever meet. If either of you are killed before you are together again as companions, the cycle of reincarnation is broken, and you can both die as normal.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.