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On Borrowed Time Two ActionsFeat 10


CurseboundDivineOracle
Source Pathfinder Dark Archive (Remastered)
Prerequisites time mystery

You accelerate a foe's personal timestream, which causes them to experience time at a faster rate, putting a terrible strain on their mind and body. A creature you target within 30 feet takes 3d6 persistent,mental damage with a will save. At the end of the subject's turn, they take this persistent damage after all other persistent damage. Before they roll their flat check to end the persistent damage, an additional round passes for them; this affects the duration of all beneficial effects, negative effects, afflictions, conditions, and other persistent damage. The subject attempts saving throws, flat checks, and any other rolls and takes damage as if the time had passed. They don't take the persistent mental damage from On Borrowed Time more than once per round.

If you are Cursebound 2 when you use On Borrowed Time, the persistent damage increases to 4d6. If you are Cursebound 3 when you use On Borrowed Time, the persistent damage increases to 5d6.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cursebound

Abilities with this trait tighten your oracular curse's grasp on your soul in exchange for divine insights, giving you the cursebound condition (see below). When you use a cursebound ability, you become cursebound 1, or if you were already cursebound, you increase the value of your cursebound condition by 1. As cursebound abilities are directly linked to your oracular curse, you can't use a cursebound ability if you don't have an oracular curse or if you are already at your maximum cursebound value. You can't mitigate or bypass the drawbacks of any cursebound ability with spells or other effects, and the effects of any cursebound ability end when you Refocus and remove the cursebound condition. A cursebound ability that allows a defense uses your spell attack modifier or spell DC unless noted otherwise.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Oracle

This indicates abilities from the oracle class.