Oatia Skysage Dedication Feat 2
Source Pathfinder Adventure Path: Gatewalkers
Prerequisites trained in Occultism
Your study of the stars unlocks supernatural insights and magic. You either become trained in Astronomy Lore or an expert in Occultism.
You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with two of the following cantrips of your choice: Detect Magic, Guidance, Know the Way, or Read Aura. You cast these spells as occult spells as you draw on the stars and night sky. You're trained in occult spell attack rolls and spell DCs. Your key spellcasting ability for these spells is Intelligence.
The tradition of Oatia skysages stems from a small sect of dedicated stargazers on Castrovel. To better study the celestial mantle, these eccentric astronomers broke away from their Sovyrian kin and migrated to the wild continent of Ukulam, where the night skies were clear of light pollution. Though reclusive, Oatia skysages have been known to pass on their esoteric knowledge and unique worldview to similar-minded adventurers. Such adventuring skysages search for secrets and omens in the stars and can even call down stars' light to aid them in battle.
Additional Feats: 10th Know-It-All
Oatia Skysage Dedication Feat 2
Prerequisites trained in Occultism
Your study of the stars unlocks supernatural insights and magic. You either become trained in Astronomy Lore or an expert in Occultism.
You learn to cast spontaneous spells and gain the Cast a Spell activity. You gain a spell repertoire with two of the following cantrips of your choice: Detect Magic, Guidance, Know the Way, or Read Aura. You cast these spells as occult spells as you draw on the stars and night sky. You're trained in occult spell attack rolls and spell DCs. Your key spellcasting ability for these spells is Intelligence.
Source: Pathfinder Adventure Path: Gatewalkers
Basic Skysage Divination Feat 4
Source: Pathfinder Adventure Path: Gatewalkers
Stargazer's Eyes Feat 4
Source: Pathfinder Adventure Path: Gatewalkers
Night's Glow Feat 6
Source: Pathfinder Adventure Path: Gatewalkers
Minor Omen Feat 8
Source: Pathfinder Adventure Path: Gatewalkers
Scholar's Hunch Feat 8
Source: Pathfinder Adventure Path: Gatewalkers
Expert Skysage Divination Feat 10
Source: Pathfinder Adventure Path: Gatewalkers
Starlit Spells Feat 10
Source: Pathfinder Adventure Path: Gatewalkers
Night's Shine Feat 12
Source: Pathfinder Adventure Path: Gatewalkers
Night's Warning Feat 14
Source: Pathfinder Adventure Path: Gatewalkers
Starlight Armor Feat 14
Source: Pathfinder Adventure Path: Gatewalkers
Master Skysage Divination Feat 16
Source: Pathfinder Adventure Path: Gatewalkers
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.