Oath of the Defender Feat 2
Source Pathfinder Lost Omens Divine Mysteries
During your daily preparations, you can swear an oath to defend against a certain kind of enemy during your deeds that day. Choose aberrations, celestials, dragons, fiends, or undead. You can't choose celestials if you're holy, nor can you choose fiends if you're unholy. You gain an edict to defend against creatures of that kind.
Allies in your champion's aura, not including you, get resistance 2 to damage dealt by creatures with the chosen trait. If such a creature deals more than one damage type at once, apply this resistance only to the highest amount of damage. The resistance increases to 3 at 7th level, 4 at 12th level, and 5 at 17th level. If a creature with the chosen trait triggers your champion's reaction and your champion's reaction grants resistance against the triggering damage, the resistance increases by 5.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ChampionThis indicates abilities from the champion class.
OathOaths add an additional tenet to your code. You can usually have only one feat with this trait.