Not This Time Feat 18
Source Pathfinder #219: Lord of the Trinity Star
Prerequisites Timewracked Dedication
Trigger A creature targets you with a single-target spell or ability that you defend against with a saving throw or your AC.
You reflexively attempt to cycle a creature's timeline briefly to a reality where it's less able to succeed. Spend a Mythic Point. The creature that targets you must then attempt a will save against your class DC or spell DC at mythic proficiency, whichever is higher.
Critical Success The spell or ability affects you normally.
Success The creature's attempt to target you is slightly hindered. If your AC is being targeted, you gain a +2 circumstance bonus to your AC. If you need to attempt a saving throw, you gain a +2 circumstance bonus to the save.
Failure The creature's attempt to target you is significantly hindered. If your AC is being targeted, you gain a +2 circumstance bonus to your AC, and a critical hit against you becomes a normal hit. If you need to attempt a saving throw, you gain a +2 circumstance bonus to the save, and if you critically fail, you fail instead.
Critical Failure The creature's attempt to target you fails, and the actions it used to make the attempt are wasted.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MythicOptions with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.
Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.
Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.
Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.
OccultThis magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.