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Necromancer Dedication Feat 2


ArchetypeDedicationManipulateMulticlass
Source Pathfinder Impossible Magic
Prerequisites Intelligence +2

You can cast spells like a necromancer, gaining a dirge with four common occult cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your dirge. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for necromancer archetype spells is Intelligence, and they are occult necromancer spells. You become trained in Occultism; if you were already trained in Occultism, you instead become trained in a skill of your choice.

Once per turn you can use a single action to create a single thrall within 30 feet. This action has the concentrate, manipulate, necromancer, occult, and thrall traits. You can use the Command a Thrall action as described in the thrall trait.

Your fascination with death has allowed you to delve, however shallowly, into the magic of the dead.

Necromancer Dedication Feat 2

Prerequisites Intelligence +2


You can cast spells like a necromancer, gaining a dirge with four common occult cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your dirge. You're trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for necromancer archetype spells is Intelligence, and they are occult necromancer spells. You become trained in Occultism; if you were already trained in Occultism, you instead become trained in a skill of your choice.

Once per turn you can use a single action to create a single thrall within 30 feet. This action has the concentrate, manipulate, necromancer, occult, and thrall traits. You can use the Command a Thrall action as described in the thrall trait.

Source: Pathfinder Impossible Magic

Basic Death Dealing Feat 4

Source: Pathfinder Impossible Magic

Basic Necromancer Spellcasting Feat 4

Source: Pathfinder Impossible Magic

Necrotic Bomber Feat 4

Source: Pathfinder Impossible Magic

Thrall Charger Feat 4

Source: Pathfinder Impossible Magic

Advanced Death Dealing Feat 6

Source: Pathfinder Impossible Magic

Inevitable Thralls Feat 6

Source: Pathfinder Impossible Magic

Expert Necromancer Spellcasting Feat 12

Source: Pathfinder Impossible Magic

Master Necromancer Spellcasting Feat 18

Source: Pathfinder Impossible Magic


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Multiclass

Archetypes with the multiclass trait represent diversifying your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are a member of the class of the same name.