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My Kingdom, My Blood Three ActionsFeat 16


ManipulateMythic
Source Pathfinder War of Immortals
Prerequisites Prophesied Monarch Dedication

The health of the ruler is the health of the kingdom, and the health of the kingdom is that of its ruler, each bound to the other inextricably. Stride. You can Burrow, Climb, Fly, or Swim instead of Striding if you have the corresponding movement type. You then plant your fist or weapon into the ground at your feet, creating a 60-foot emanation in an aura around you that lasts for 1 minute. Whenever an ally within this aura takes damage, you can use your reaction to take half the damage in their stead while they take the remainder. When you take damage through this link, you don't apply any resistances, weaknesses, or other abilities you have to that damage; you simply take that amount of damage. Whenever you take damage while this effect is active, an ally within the aura can use their reaction to take half the damage for you in the same manner.

The effect ends immediately if you're reduced to 0 Hit Points.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.