Muckraking
Feat 16
Source Paizo Blog: Foolish Housekeeping and Other Articles
Prerequisites Venture-Gossip Dedication
It seems like your knowledge has come in handy after all and you have your enemy at your feet. Pulling out your fan mail, you read your fans' scathing remarks about your enemy to their face, letting them feel just how much everyone hates them and everything that they've done. They hate the way that they walk, they hate the way that they talk.
Your enemy takes 10d10 mental damage, with a will save. On a critical failure, they're Off-Guard until the beginning of your next turn and lose all reactions, except to cry, loudly.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.