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Mercenary Motivation Feat 4


ArchetypeConcentrateExploration
Source Pathfinder Lost Omens Shining Kingdoms
Prerequisites Blackjacket Dedication

A large part of being in the Mercenary League entails doing mercenary work. You spend 1 minute planning a course of action that will allow you to complete a task you've been hired or requested to do. Work with your GM to determine the circumstances of any job or task if need be, but typically, they can involve protecting a place or person, defeating a foe or enemy force, or retrieving an item. The course of action you plan must be something you believe you can accomplish.

Active Plan You can have only one course of action planned at a time. If you use Mercenary Motivation to plan a second course of action, you no longer receive the bonus to checks related to the first course of action.

On the Job Whenever you attempt a Perception check or skill check that will advance your course of action, you gain a +1 circumstance bonus to the check. The exact checks this bonus applies to depend on your current job and are determined by the GM.

Finishing a Plan When you complete the course of action you planned to do, you don't lose the bonus or other benefits until you make a different plan with Mercenary Motivation or voluntarily Dismiss the current plan.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Exploration

An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.