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Memory of Nothing Two ActionsFeat 18


ManipulateMentalMythic
Source Pathfinder War of Immortals
Prerequisites Apocalypse Rider Dedication

With a look and a gesture, you turn a thinking creature's mind against itself, causing the creature to struggle to remember how to perform more complex actions. Choose a target within 30 feet and spend a Mythic Point. The target must attempt a will save against your class DC or spell DC (whichever is higher) at mythic proficiency.


Critical Success The target is unaffected.

Success For the next 3 rounds, if the target performs an activity that requires three or more actions, they take 12d8 mental damage.

Failure For the next 3 rounds, if the target performs an activity that requires two or more actions, they take 12d8 mental damage.

Critical Failure As failure, but the target is also Stunned 1 as its mind struggles to function.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.