Medic Dedication Feat 2
Source Pathfinder Player Core 2
Prerequisites trained in Medicine, Battle Medicine
You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target gains a circumstance bonus to the number of Hit Points they regain equal to 5 HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40.
Once per day, you can use Battle Medicine on a creature that's temporarily immune due to having already been treated with Battle Medicine. If you're a master in Medicine, you can do so once per hour.
You've studied countless techniques for providing medical aid, making you a peerless doctor and healer. While many healers happily practice the art of medicine in the safety and serenity of stationary buildings, few are in more dire need of medicinal aid than adventurers. Such an occupation comes with frequent injuries that need constant attention. Few parties would ever turn down help from a practicing medic. In fact, the need for medicine is so great that many medics started as adventurers and took up medicine as a necessity. While patching up injuries is the most common practice of medics, they are also invaluable for their ability to help fight diseases and ailments inflicted by all kinds of creatures and traps. The adaptability and utility of the medic are undeniable. Whether you studied medicine for most of your life or picked it up on the road, you are who people turn to for aid.
Medic Dedication Feat 2
Prerequisites trained in Medicine, Battle Medicine
You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target gains a circumstance bonus to the number of Hit Points they regain equal to 5 HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40.
Once per day, you can use Battle Medicine on a creature that's temporarily immune due to having already been treated with Battle Medicine. If you're a master in Medicine, you can do so once per hour.
Source: Pathfinder Player Core 2
Doctor's Visitation Feat 4
Source: Pathfinder Player Core 2
Treat Condition Feat 4
Source: Pathfinder Player Core 2
Holistic Care Feat 6
Source: Pathfinder Player Core 2
Preventative Treatment Feat 8
Source: Pathfinder Lost Omens Knights of Lastwall
Resuscitate Feat 16
Source: Pathfinder Player Core 2
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.