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Master Captivator Spellcasting Feat 16


Archetype
Source Pathfinder Impossible Magic
Prerequisites Expert Captivator Spellcasting

You master the most powerful spells that enchant and deceive. You learn a 7th-rank occult spell. At 18th level, you learn an 8th-rank spell, and at 20th level, you learn a 9th-rank spell. These spells must each have either the illusion or mental trait. You cast these spells as innate occult spells. You become a master in the spell attack modifier and spell DC statistics.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.