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Martial Artist Dedication Feat 2


ArchetypeDedication
Source Pathfinder Player Core 2

You have trained to use your fists as deadly weapons and can deliver devastatingly powerful blows with them. The damage die for your fist unarmed attacks becomes 1d6 instead of 1d4. You don't take the –2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks.

You have trained in the martial arts, making your unarmed strikes lethal. You seek neither mysticism nor enlightenment, and you don't view this training as some greater path to wisdom. Yours is the way of the fist striking flesh, the hand turning aside the blade, and the devastating kick taking your enemy down. Your training is focused and practical, and since you have turned every part of your body into a weapon, you never find yourself without one. While you might have learned your techniques in a dojo or school focused on training the body, you might just as easily have learned them in street brawls and bar fights, combining instincts with intense athleticism for a deadly combination.

Regardless of your origins, your path is one of iron, transforming your body into a deadly weapon. The techniques available are many, but the results are all the same. Whether you attack with your fist, fang, or foot, your prowess is undeniable. Many martial artists seek to master a stance to put form to their flurry of attacks. Such techniques allow one to channel their strength. However, some prefer freedom in form and reject stances altogether. You may find your own style or master one of the forms used by legendary martial artists.

Additional Feats: 4th Brawling Focus, Crane Stance, Dragon Stance, Gorilla Stance, Mountain Stance, Stumbling Stance, Rushing Goat Stance Tiger Stance, Twisting Petal Stance, Wolf Stance; 8th Advanced Monastic Weaponry, Crane Flutter, Dragon Roar, Gorilla Pound, Momentous Charge, Mountain Stronghold, Stumbling Feint, Tiger Slash, Wolf Drag; 10th Scattering in Spring, 14th Five-Gods Ram, Whirling in the Summer Storm, 16th Mountain Quake

Martial Artist Dedication Feat 2

You have trained to use your fists as deadly weapons and can deliver devastatingly powerful blows with them. The damage die for your fist unarmed attacks becomes 1d6 instead of 1d4. You don't take the –2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks.

Source: Pathfinder Player Core 2

Powder Punch Stance Feat 2

Source: Pathfinder #178: Punks in a Powder Keg

Follow-Up Strike Feat 6

Source: Pathfinder Player Core 2

Thunder Clap Feat 6

Source: Pathfinder #178: Punks in a Powder Keg

Adamantine Body Feat 8

Source: Pathfinder Lost Omens Tian Xia Character Guide

Grievous Blow Feat 8

Source: Pathfinder Player Core 2

Black Powder Flash Feat 10

Source: Pathfinder #178: Punks in a Powder Keg

Path of Iron Feat 14

Source: Pathfinder Player Core 2

Echoing Violence Feat 18

Source: Pathfinder Lost Omens Tian Xia Character Guide


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Dedication

Each archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.